![]() This is good news for all people using tools based on ffmpeg as their decoder (HandBrake comes to mind), allowing easier transcoding (for uploading to YouTube for example). I guess it can be called a historical moment (at least for me): MagicYUV has begun to make it's way into ffmpeg :) At the top it will show the EXE of the game and the exact variant of the codec used. ![]() To see actually which variant of the codec is used, turn on logging in the MagicYUV settings dialog during codec setup, do an encoding session, then look in the logfiles in the log dir. But even for Dxtory, if the game is 32 bit, it will still use the 32 bit codec during recording even if the selection dialog shows 64 bit. The Dxtory app itself is probably 64 bit, so that's why it shows 64 bit. During actual capture though it uses probably the one depending on the game running (32/64 bit). I assume the MSI application where you do the selection is 32 bit. It depends on the application itself if it is 32 bit or 64 bit. I ahve the dedicated encoder server selected and set it it up to prefer 64 bit codecs but it just doesn't show in the list.Äxtory however shows the 64bit codec in the list. I can't seem to select the 64bit variant of MagivYUV in MSI Afterburner and as far as I'm aware MSI AB supports 64bit codecs.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |